Hello!

My name's Gemma. I've been designing, writing, and implementing games in various genres for over a decade now. My independent work has been featured at festivals across northern Europe, and I've given talks about game development at events including GDC, Nordic Game, and QGcon.

I'm currently available for freelance or in-house work at a consultant/senior level. I specialise in game design and narrative design, though I am also an experienced writer.

Photo of me at GDC

Game Projects

Stellaris

Solo & Indie

With Playniac

Advocacy

I have worked with several organisations to encourage diversity and accessibility in game development, promoting this medium as a creative outlet as well as a more inclusive career path.

In the mid-2010s I served on the boards of Swedish non-profit organisations Diversi and TjejHack, the latter of which toured workshops in schools and community centres. I was also a co-founder and host of LadyCADE, which held showcase events alongside festivals and as standalone gatherings across northern Europe. I spoke at several industry events on topics related to inclusivity, and co-produced a podcast as part of Diversi's outreach in 2015–16.

LadyCADE TjejHack

Other Projects

Maps in Games

An exploration of diegetic maps and wayfinding tools in video games, described in their original context. Curated sporadically since 2012.

Maps in Games

Fandom Culture

At various times I've helped run several game jams, co-hosted a podcast on geek culture, and helped others live out utopian futures in Second Life. Several of these projects overlapped into fan culture events, whether it were live recordings at the UK's Nine Worlds Geekfest or a human-scale attempt to recreate the game of Azad, from Iain M. Banks' The Player of Games.

The Geek Night In

Visual Art

Photography